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Old Jun 06, 2007, 10:18 PM // 22:18   #1
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Default New GW:EN skills

Well we know that we are getting 100 new PvE/P skills in GW:EN

now I'm hoping that they are all elites but, this is not a discussion about that. I would like to discus what gaps in attributes will be filed by these new skills. I would like to see more Dps in earth. And thats my 2 cents. Now lets hear some opinions lol.
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Old Jun 06, 2007, 10:25 PM // 22:25   #2
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I'm really hoping there will be options for illusion mesmers in pve beyond just stacking degen. As it stands currently, there is little reason to play anything but domination.
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Old Jun 06, 2007, 10:28 PM // 22:28   #3
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How about some good elites for Paragons. The elite spear skills are kinda lame and incoming, which seems to be the only elite non-paraagon playing players knows, has been nerfed to nothing.

To Jade, inspiration magic is good also, good interupts that give back energy and stances against elemental and physical attacks.
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Old Jun 06, 2007, 11:19 PM // 23:19   #4
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well for paragons, cautery signet still rocks...

I'm hoping they'll flesh out the skillset for Soul Reaping since they nerfed its primary utility, and add some more non-MM skills to the Death Magic lineup... and maybe a strong spell-casting minion that functions like the flesh golem (can only have one of it)

some non-elite dervish forms would be nice... or maybe forms for rangers (shapeshifting wilderness magic), elementalists (djinn forms), or mesmers (racial illusions, anyone?)
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Old Jun 07, 2007, 12:08 AM // 00:08   #5
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My self, i would like to see some more throwing dagger skills in Deadly Arts, and a ranged dagger set that is linked to DA
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Old Jun 07, 2007, 12:43 AM // 00:43   #6
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I would like some balance.
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Old Jun 07, 2007, 12:57 AM // 00:57   #7
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Something for a Necromancer that would make it possible for me to shut down the 3 dolyak teams in HM Lornar's Pass that wouldn't make me useless before and after that group.

other than that, as long as my SS stays powerful I could care less.
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Old Jun 07, 2007, 12:59 AM // 00:59   #8
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More useful paragon elites ftw
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Old Jun 07, 2007, 02:28 AM // 02:28   #9
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Agree with Paragon elites. I'm still can't get over how......useful "Incoming!" is at 3 sec duration...
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Old Jun 07, 2007, 02:35 AM // 02:35   #10
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I would like to see a decent interrupt skill for dervish. Nothing fancy or need as an elite, just something like Wild Blow for warriors, so I can use my dervish with something other than warrior as secondary if I need to interrupt with a regular attack.
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Old Jun 07, 2007, 02:39 AM // 02:39   #11
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do we know if they are adding skills to non primary proffs
atm 100 skills divided among 10 classes is about 10 skills ea. that is not that big prob 2-3 elites and 1-2 non elites to each attribute
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Old Jun 07, 2007, 04:02 AM // 04:02   #12
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Quote:
Originally Posted by Jaythen Tyradel
I would like to see a decent interrupt skill for dervish. Nothing fancy or need as an elite, just something like Wild Blow for warriors, so I can use my dervish with something other than warrior as secondary if I need to interrupt with a regular attack.
Assassin, disrupting dagger. You aren't warrior secondary any more.
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Old Jun 07, 2007, 06:06 AM // 06:06   #13
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Protection Prayers brings all of the monk attributes together and synergizes them. Before Nightfall, there was very little reason to make a monk that did not have some sort of Protection Prayers spec to it. Then Nightfall came and gave us nice things like Dismiss Condition that really trample on Healing Prayer's basic idea.

Now, there is no reason not to spec in prot.

I would like to see more synergy-oriented skills placed in Divine Favor.

Last edited by Spazzer; Jun 07, 2007 at 06:12 AM // 06:12..
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Old Jun 07, 2007, 07:41 AM // 07:41   #14
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I'd like to see better energy management for mesmers. Auspicious Incantation is better since it was changed, but perhaps a Fast Casting based enchantment which gives you energy back every time you interrupt a foe.
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Old Jun 07, 2007, 08:49 AM // 08:49   #15
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Impossible Odds for Assassin.
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Old Jun 07, 2007, 08:54 AM // 08:54   #16
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Quote:
Originally Posted by Clord
Impossible Odds for Assassin.
Nah, battle scars would be way cooler.
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Old Jun 07, 2007, 09:13 AM // 09:13   #17
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I'd like:
E-management skill in fast casting
Some new deadly arts hexes
New Black line attacks, better golden line attacks
Non-MM death magic spells
an über axe elite
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Old Jun 07, 2007, 09:58 AM // 09:58   #18
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Although there are lotsa other skills id like to see for the core professions, 10 new skills isnt really going to be much use especially if 5 of them are elite. Id like to see more skills for the non core classes, instead of spliting 100 skills between 10 professions (gives 10 of each which really gonna change alot and wont help Paragons and Dervishes) split them between 4 professions (rit, Sin, Derv and Para) instead and u get 25 new skills for them bringing them closer to the lvl of skills the core professions have. It should help increase the popularity of those classes.

Im probally the only one who feels this is the better approach though :S
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Old Jun 07, 2007, 09:59 AM // 09:59   #19
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Quote:
Originally Posted by Utaku
I'd like:
E-management skill in fast casting
Yeah, and some axe skills in swordsmanship.
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Old Jun 07, 2007, 10:08 AM // 10:08   #20
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Something to stop me from crying when I'm using my mesmer in PvE right after playing with my ele.
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